// behavioral audio for XR

Your XR scene starts sounding alive — in minutes.

Drop-in automated audio for Unity XR. Locomotion, object interaction, materials, teleport and voice — bound to your scene automatically. No FMOD. No Wwise. No wiring sounds object by object.

NeuroSonic Platform running in a Unity XR scene
Built on the stack you already use
Unity XR OpenXR XR Interaction Toolkit FMOD Wwise
Quest · Vision Pro · Pico · Android XR
// the problem

XR audio is still done by hand

Most teams underinvest, outsource, or wire sounds object by object — so scenes feel dead, less premium, and slow to ship.

Manual & late-stage

Footsteps, turns, jumps, grabs and collisions — each one wired and balanced by hand, near the end of production.

No dedicated audio

Small and mid-sized studios rarely keep a strong XR audio specialist on staff to make a world feel alive.

Middleware overhead

FMOD or Wwise integration adds setup, a learning curve and complexity before a single sound is heard.

// how it works

One drop-in layer. Audio behavior, automatic.

NeuroSonic Platform scans your scene and binds a reactive audio layer to locomotion, object interaction, materials, teleport and voice — without any external middleware.

01 Drop in the prefab
02 It auto-binds
03 Choose an identity
04 Scene sounds alive

The audio is the product — best experienced with sound on.

// what's inside

Three engines, one system

Motion Engine

Motion Engine

Sonifies movement — walk, run, turn, jump, hands. Pick a sonic identity: robot, knight, cyberpunk, soldier, fantasy and more.

Interaction Engine

Interaction Engine

Auto-finds objects. Grab / release / socket events, material-aware (metal, wood, glass, stone, fabric…), physics-driven collisions by speed.

Teleport Engine

Teleport Engine

Ray activation, valid / invalid target feedback, and a spatialized teleport moment heard from three points around the head.

// one prompt

Describe a character.
Get a sonic identity.

Open the NeuroSonic Wizard, type a prompt like “crazy cyber elf girl with a sword,” and it suggests a matching motion and voice preset for the whole character.

Switch presets anytime from a dropdown — no re-setup.

// prompt-first, no audio expertise required
Type a prompt in the NeuroSonic Wizard The Wizard suggests matching motion and voice presets
// full control

Automation you can override

Rely on the automation — or tune everything. Balance motion, voice and interaction levels in the Platform Mixer.

Adjust any individual object through the per-object NeuroSonic Link component. No black box.

// global mixer + per-object link
Global Platform Mixer Per-object NeuroSonic Link component
// why studios care

AAA-style audio without an AAA audio team

~1 min

to a production-ready audio layer, vs weeks of manual setup

0

external middleware to license or learn

1 prefab

drop-in — auto-binds to your scene

Higher perceived production value · faster iteration · a scalable, reusable sonic identity across your projects.

// where it fits

From training to digital twins

Enterprise training
Simulations
Digital twins
VR / AR demos
Immersive environments
Interactive product demos
// fits your pipeline

Built for your stack

Unity XR + OpenXR

Works with Unity's XR Interaction Toolkit and OpenXR — the pipeline your team already builds on.

Zero middleware

No FMOD, no Wwise, no extra audio layer to license, learn or integrate.

Drop-in prefab

Add one prefab to an existing scene — it auto-binds to what's already there.

Modern device landscape

Designed for today's OpenXR ecosystem: Quest, Vision Pro, Pico and Android XR.

// good to know

Questions, answered

Do I need FMOD or Wwise?
No. NeuroSonic Platform is a self-contained layer — it doesn't require any external audio middleware.
Which platforms does it support?
It's built on Unity XR and OpenXR, and designed for today's device landscape — Quest, Vision Pro, Pico and Android XR.
Can I override the automation?
Yes. Tune global levels in the Platform Mixer, and adjust any individual object through the per-object NeuroSonic Link component. Nothing is a black box.
How long does setup take?
Drop one prefab into your scene and it auto-binds — roughly a minute to a reactive, spatial audio layer instead of weeks of manual wiring.
Is the pilot really free?
Yes. We give you a free test build to drop into your scene and use in your own project, plus a short call to get it sounding alive.
// let's run a pilot

Try it free in your own project

Bring a scene. We'll give you a free test build to drop in and use in your projects — and show it sounding alive on a short call.

Email us about a pilot
info@neurosonic.art